![]() In order to ensure that you don't have any compatibility issues with Sydney's AI, do one of the following Ī) Run FO3Masterupdate to esm-ify all of your plugins. "Sydney Follower - Load Order Fix.esp" is NOT required unless you don't want to use FO3MasterUpdate (see next step)ģ. Start FOMM, place a checkmark beside the "Sydney Follower.esp" file. Nothing needs to be done with the text files or images they are all for your convenience.Ģ. If it prompts you to overrite any files, do so. Copy the meshes and sound folders, plus all *.esp files into (install directory)\Fallout3\Date. IT WILL MAKE BOTH OF OUR LIVES EASIER!!ġ. Or you can play the mod and discover everything on your own. Plus much more! A SPOILER Guide is available with the download that details most of what you can do with her. ![]() Plenty of configuration options, including essential status, drug usage, weapon handling, and where she considers home. ![]() Lots of little behavior tweaks to make her come alive fidgeting when she waits, sitting down when you do, switching into a nightgown for sleeping, gulping down Whiskey when you make the mistake of giving her some. The ability to give her haircuts by visiting various barbers in the game world. The ability to give her several gifts, some of which will improve her abilities, unlock new features, or reveal new dialogue options. A radio transceiver that lets you call her to catch up, establish and travel to rendezvous points, and arrange little get-togethers when she's on vacation. Helpful out-of-combat abilities, including fixing up your weapons and cooking some wasteland delicacies. Several location and quest-specific conversations and comments. Over 420 lines of fully voiced and lip-synced dialogue, featuring the original voice cast. While you could simply not finish the quest and have her run around behind you forever (as I did when I first started playing Fallout 3, actually), this mod's key feature is a story-based alternative to continuing your partnership, and offers such benefits as: If you feel that to be the case (as many users have already stated in feedback), then I've done my job. She was created to be a very interactive, immersive companion that would not be demoted to the role of meatshield and would mesh into the original game with no seams showing. This mod allows you to recruit Sydney the Relic Hunter as a permanent companion after you finish the quest "Stealing Independence" with her in tow. I will not respond to ANY comments which report the resulting issue - it should be common practice to read the readme before installing a mod, and I should not be held acountable for one's inability to do so. The mod isn't difficult to set up, but there will be major issues if you fail to follow a particular step. Make sure you read the Installation Section and the Compatibility Concerns, and even the FAQ if you have a problem. ![]() If you have already gone through most of her main interactions and dialogue, you probably won't be able to fulfill the requirements to remove her new armor. Creating voice files and conversations from vanilla assets is a painstakingly tedious process at times, and it always helps knowing there's an audience out there that appreciates the effort I put into this mod.Ģ.0 is released. I can't say I care much for the system, but they are really the only form of payment that I can get for this. If you like this mod, please be sure to comment on and endorse it. If there is a glaring bug or glitch, you may still report it and I will try to address it, but no more content will be created.
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