The elite units level up using ability points, which can be used to unlock as many skills as you can afford to. The Reapers are your elite scouts/snipers, the Templars possess strong psionic melee attacks, while the Skirmishers are reformed Advent soldiers standing up against their former overlords. By building up relations with the three new factions resisting the aliens, you gain access to hero units. To defeat the new menace, XCOM has got some upgrades of their own. Of course, leave them alive and they will appear in the final mission, but if you think one of them is too hot to handle, imagine all three alongside the Avatar. Although the Chosen can be a pest, and defeating them is part of the eventual goal, finishing them off early felt like the final boss has already been overcome, and puts a slight dampener on the real endgame of XCOM 2. The Chosen cannot be permanently eliminated, unless you focus your attention on uncovering their bases, potentially sacrificing your time for other endeavours.ĭefeating the Chosen grants you their unique armaments, which are unsurprisingly powerful, but therein lies a dilemma. However, these foes are not without their weaknesses (which are randomly generated for each campaign), and you will have to strategize and take advantage of these vulnerabilities to survive their constant harassment. Just the very thought that they might appear should make you wary enough to plan ahead. Each time they appear is the worst possible moment for your team, and the Chosen are quite a handful for any XCOM squad. When you are running missions in the areas controlled by these Chosen, they can randomly show up during the mission, and they really do not care for you. The Warlock has the psionic capabilities to cause massive disruption to your well-laid plans. The Hunter is a master sniper who will punish any soldier unfortunate enough to be standing in the open, while the Assassin is a stealth master that moves in close for the kill. Each Chosen matches a particular archetype, and it will do you well to know their capabilities. Like the title suggests, the Chosen are the new attraction, and boy are they a persistent thorn in your side. That, plus more new maps and mission types, add to an already strong tenet of the strategy titan. The sitreps serve to make the old feel new again, and they do a great job of refreshing XCOM 2. Imagine being able to only bring rookies to a fight, or being forced to deal with mobs of the new enemy type, the Lost. These are modifiers that change up how you approach each situation. I have never felt such renewed vigour and anticipation to take the fight to the Advent once again, and if you are a fan of the base XCOM 2, getting this huge, substantial and deeply satisfying expansion is a no brainer.Īlthough you start off the new campaign as though nothing has changed, except for a partial change to the cinematic showing how you, the Commander, is rescued, the game starts transforming in ways both big and small, and ultimately leads to an awesome affair.įrom mission setups, to battle the potential monotony of seeing the same old mission types, War of the Chosen introduces sitreps. Improvements in graphics and gameplay tend to rewards players, and in the case of War of the Chosen, this expansion changes the experience of XCOM 2 completely. While audiences might cringe at the thought of yet another movie sequel, video game players have no such trepidation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |